Tough foes will be armored, which means your attacks will not interrupt theirs until you manage to chop away their protection. These maneuvers can also trigger particularly brutal counters, though the unclear timing and precision requirements make these a frustrating rarity.Īgainst more difficult foes, post-evasion strikes are the only effective way to deal damage. Attacking directly after a successful evasion will do much more damage, and it's the ebb and flow of evade and strike that makes combat initially engaging. These evasion moves are not interchangeable, so parrying a blue attack will get you a face full of sword. Blue strikes must be blocked, while orange strikes must be parried. When enemies attack you, their weapons flash with a colored light. Many enemies can be dispatched with a flurry of quick and strong attacks, but you'll need to work in blocks and parries if you hope to survive tougher encounters. You can increase the tribute you earn by fighting flawlessly, but saying this is difficult would be an understatement.īeast Rider is not an easy game. Once the dust has settled, your only reward is tribute (points, essentially) that goes towards unlocking a few spell upgrades, as well as new swords that can be used when replaying levels. This can be quite satisfying, but the limbs pop off with an incongruously muted clipping sound, and the blood and bodies soon disappear, leaving no evidence of your passing. Gory deaths are the order of the day in Golden Axe, and when you land a death blow you'll often chop off arms, legs, heads and torsos and be rewarded with geysers of blood. Most of your attention will be focused on the myriad enemies you'll be hacking apart. This kind of thing doesn't happen enough. So, your adventure ends up being very linear, and the occasionally interesting scenery you’ll see really doesn’t do much to help. At best, these barriers will put a disappointing end to your exploration at worst, they will shunt you off cliffs or into environmental hazards. Any immersion the setting might engender is negated when you realize that Beast Rider has more invisible walls than a mime convention. The limited color palette gives most of the levels a similar feel, though the ancient ruins and massive scenic elements (like the bones of giant beasts) add a bit of variety. On her journey to avenge the slaughter of her people and slay the archfiend Death Adder (or Death=Adder, if you prefer the erratically used alternate spelling), Tyris will travel through rocky mountains and dry wastelands peppered with enemy strongholds. The face of Golden Axe is Tyris Flare, a woman who, reprising her role from the original Golden Axe, wears an outfit is every bit as fantastical and cliched as the adventure she embarks on. The result is a disappointing game that, while not broken per se, is so thick with in-your-face mediocrity that the only thing you'll take away from it is the strong desire to play something else. All of these elements are functional at best, and even the one stab at originality, the eponymous beast riding, is merely average. While many games seem to expand and embellish far beyond this rudimentary foundation, Golden Axe: Beast Rider does not. Sound familiar? These basic elements are the framework upon which countless action adventure games have been constructed. A flashy hero with formidable combat skills sets off on an epic adventure through fantastical environments.
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